Static Shift

PROJECT OVERVIEW

Goal of this project was to create an animated movie that looks like a level from an existing video game, in this case Halo 4. The level was designed and everything created from scratch, first copying the style as accurately as possible. In a second step, the style starts breaking apart and reveals the environment’s true architecture.

ROLE

Concept, Level Design, Animation, 3D Modeling, Environment Art, Lighting, Texturing